≡ Introduction to Part design Workbench
≡ Sketcher Workbench
≡ File Formats
≡ Save management
≡ Sketch-Based Features
≡ Creating Pads, Multi-Pads, Drafted Filleted Pads
≡ Creating Pockets, Multi-Length Pockets, Drafted Filleted Pockets
≡ Creating Thin Solids
≡ Creating Shafts& Grooves
≡ Creating Holes, Threaded Holes
≡ Creating Ribs& Slots, Trimming Ribs and Slots
≡ Creating Stiffeners
≡ Creating Multi-sections Solids
≡ Creating Removed Multi-sections Solids
≡ Creating Solid Combines
≡ Dress-Up Features
≡ Creating Edge Fillets, Variable Radius Fillets
≡ Corners, Creating Face-Face Fillets, Chordal Fillets, Tritangent Fillets
≡ Creating Chamfers
≡ Creating Basic Drafts
≡ Creating Variable Angle Drafts, Drafts with Parting Elements
≡ Creating Drafts from Reflect Lines
≡ Creating Shells
≡ Creating Thicknesses
≡ Creating Threads and Taps
≡ Creating Remove Face Features
≡ Surface-Based Features
≡ Creating Splits
≡ Creating Thick Surfaces
≡ Creating Close Surface Features
≡ Creating Sew Surfaces
≡ Transformation Features
≡ Creating Translations, Rotations, Symmetries
≡ Transforming Elements From an Axis to Another
≡ Creating Mirrors
≡ Creating Patterns
≡ Creating Scaling’s
≡ Transforming Geometry by Affinity
≡ Reference Elements
≡ Creating Points, Creating Lines, Creating Planes
≡ Modifying Parts
≡ Editing parts, bodies, features
≡ Updating Parts
≡ Deleting Features
≡ Upgrading Features
≡ Deleting Useless or Unreferenced Elements
≡ Deactivating Elements
≡ Reordering Features
≡ Changing a Sketch Support
≡ Displaying and Editing Properties
≡ Displaying and Editing Parameters
≡ Creating Annotations
≡ Creating Bodies (Hybrid Design)
≡ Boolean Operations
≡ Assembling Bodies
≡ Intersecting Bodies
≡ Adding Bodies
≡ Removing Bodies
≡ Trimming Bodies
≡ Remove Lump
≡ Editing Copy/Paste Body Link
≡ Performing a Draft Analysis
≡ Applying a Material
≡ Displaying Parents and Children
≡ Measuring Elements
≡ Principal Axes
≡ Moment of Inertia about an Axis
≡ Power Copies
≡ Rendering